Wednesday, December 07, 2005

PSP game (Tenchi no mon / Kingdom of paradise)

Eastern mythology and lots of great-looking swordplay combine in Kingdom of Paradise, an exciting and action-packed 3D role-playing game exclusively for the PSP. It's worth noting right up front that Kingdom of Paradise would have been a solid console game if it weren't portable, so the fact that you can carry this full-fledged, graphically remarkable RPG with you wherever you go is an impressive feat. But it's refreshing to see this game only on the PSP, considering the system's library is laced so heavily with console hand-me-downs. Kingdom of Paradise has somewhat of a steep learning curve and its flashy combat system has a few problems, but the quality of the game's presentation and the generally entertaining battles almost completely overshadow these setbacks.

The hero of the story is Shinbu, a young swordsman dedicated to perfecting his martial arts. He's a former disciple of Seiryu, but fell from the graces of his nation's military sect when his curiosity got the better of him and he discovered some forbidden fighting techniques. But Shinbu is a good-natured guy and not a rebel--he'd like nothing better than to regain his good standing. The problem is, it seems the other Seiryu disciples have been wiped out. So Shinbu sets off on a journey to figure out what's going on, which will take him all across the country of Ouka and its different regions, each one named for and inspired by a monstrous god (Seiryu, for instance, is a blue dragon). During his adventure, he'll meet all manner of friend and foe, and many of these characters are quite compelling, thanks to some excellent character design and lots of high-quality speech. However, the story itself is rather dense and fairly predictable, though it's perfectly serviceable stuff to carry a role-playing game.

If you're familiar with Eastern mythology, you'll recognize some of the names and characters in Kingdom of Paradise, and will be in a better position to soak up all the different, unusual names the game quickly throws at you. The combination of both Chinese and Japanese influences gives Kingdom of Paradise its own unique feel, though in another way this makes the game quite reminiscent of this year's Jade Empire for the Xbox, another martial arts RPG set in a made-up version of the ancient Orient. What's mildly annoying is that if you do happen to know a little Japanese, you'll find that the otherwise-competent voice-over cast screws up a lot of the pronunciations. You'll even hear some inconsistencies in the pronunciations of certain names from one character to the next, but then again, we don't know for sure how they pronounce things in the country of Ouka. Regardless, the game's Eastern styling definitely shines through, making for a role-playing experience that's out of the ordinary. For instance, it's great that most battles pit you against enemy swordsmen rather than your typical host of generic fantasy creatures.


Two words you'll need to learn early on in Kingdom of Paradise are "bugei" and "kenpu." The game's manual does a better job explaining these than the game itself, but in short, bugei are special combat scrolls and kenpu are the tiles that are used to fill them out. Swordplay in Kingdom of Paradise involves equipping Shinbu with various bugei scrolls you find; but before you do that, you'll want to fill out your bugei with as many kenpu tiles as you can. Defeated enemies will often drop kenpu tiles, and it quickly gets to be quite addictive finding all the dozens of these to fill out your assortment of combos. Each bugei scroll consists of a completely different string of combat moves, and bugei scrolls are also aligned with the four elemental gods or other fighting styles. On top of that, Shinbu will also learn chi arts, which are powerful elemental strikes that damage all his surrounding foes. And if all this sounds like a lot to take in at first, that's because it definitely is.

Fortunately, the combat itself is really quite fun and simple once you get past the complicated systems behind it, especially because Shinbu's sword-fighting techniques just look so terrific. The look of the combat bears much more resemblance to fighting games than to role-playing games, and yes, that's a high compliment. You'll see Shinbu deftly execute elaborate strings of slashes, twirls, and kicks, which will often cause his foes to get knocked off their feet and then juggled midair by successive strikes. He'll also learn to throw his sword (which returns to him like a boomerang), allowing for a finishing move of sorts that causes a hapless foe to get impaled and then blasted by the full force of Shinbu's chi attacks. All this is accomplished primarily by mashing on the attack button, so the combat is quite easy to control.

The only real problem with the combat system is that Shinbu's chi attacks quickly become much more potent than his fancy swordsmanship. Chi attacks are functionally similar to magic spells in other RPGs, but they can be used as often as you like--you just need to stand still for a moment to charge them up, and you can avoid even the tougher enemies in the game long enough to make time for this. Then you can cut loose with the technique at the touch of a button. You're completely invulnerable as you perform the elemental strike, whereas all your surrounding foes will take massive damage. Doesn't sound too fair, does it? The chi attacks start to feel pretty repetitive, too, because they aren't nearly as varied as all the dozens of different sword moves you can learn. So it's a bit of a shame that chi attacks eventually overwhelm the combat, because there's much more depth to the swordplay, and especially because certain bugei scrolls give you the freedom to string together whichever moves you want in whichever order you choose.

With that said, the combat in Kingdom of Paradise is still a highlight. It's fast and intense, often pitting you against a half-dozen enemies or more, some of whom might be trying to pelt you with ranged attacks (which you can reflect right back at them with a well-timed swing). Combat happens seamlessly out in the field. As you're running around from place to place, sometimes you'll see enemies rush or jump out from offscreen, and Shinbu will swiftly draw his sword and begin fighting. He'll sheath his sword when the coast is clear, or if you're in a hurry (or in real danger), you can also just outrun your foes. Fights can be pretty challenging, as some of your tougher foes can hurt you real bad, fast. It doesn't help matters that there isn't an easy way to block incoming attacks, though by pressing and holding the attack button, you can effectively break the enemy's combos and leap away to safety. Ultimately, the combat forces you to stay on your toes, as well it should.

Apart from all the fighting, Kingdom of Paradise tasks you with the sorts of activities typical to role-playing games, which means you'll be doing a lot of running about from place to place, talking to lots of different people. This sometimes gets a little tedious or confusing, either because your objectives are dictated to you vaguely, or because you need to do something highly specific (like talk to a cookie-cutter guard standing next to a gate) in order to trigger the next event. You have access to a quest log of sorts from the main menu, as well as a world map that helps you get your bearings, but you'll probably still find yourself a little frustrated at times, running around trying to figure out what, exactly, you're supposed to do next. The world of the game feels quite vast, but there gets to be a fair amount of backtracking across familiar territory later on. You'll face tougher foes when you revisit areas, but still, you'll wish the game just kept throwing more scenery at you, if only because what's there looks so pretty.

Kingdom of Paradise smartly avoids giving you any control over the camera angle whatsoever; instead, the camera angle is automatically predetermined based on the type of area you're in. Most areas have you running from one side of the screen to the other, but sometimes the perspective shifts dramatically, such as for certain boss fights. The camera angle can occasionally be obtrusive, but all in all, it's great that you never really have to worry about it. What's more, the game lets you save your progress quickly and anywhere, which really helps when you're playing on the go. Relatively brief loading times also mean you can reasonably play this game for a few minutes at a time without it feeling like a waste.

Fast, stylized, and richly detailed visuals make Kingdom of Paradise a real treat to watch. Shinbu animates extremely well as he hightails it from one nice-looking locale to the next, but it's the game's character close-ups that really steal the show. During key plot sequences (of which there are many), you'll see the main characters depicted with sharply drawn, fully articulated 3D models, complete with lifelike facial expressions and animations, plus full voice-over. These close-ups really look great, showcasing the game's anime-inspired art design. Occasional bits of slowdown during some of the bigger battles are really the only major blemish on an otherwise smooth looking game. The audio lives up to the graphics, too. The music and sound effects perfectly match the style and theme of the game, and the voice cast does a great job overall. Most of the dialogue is delivered with surprisingly natural cadence, making the characters seem that much more believable.

Kingdom of Paradise packs in a satisfyingly lengthy adventure, especially for a portable game, so don't expect to cut your way through this one in less than 15 hours. Some bonus Wi-Fi features are thrown in, letting you trade kenpu with a friend so that the two of you can more quickly complete your collections, and you can also take on your buddy in an arena battle. Both players' stats are balanced out in this arena battle, so it's purely a test of skills, making the fighting-game influences that much more apparent here. But the fighting itself is quite simple, and there's nothing to stop the two of you from running around and avoiding each other, so the arena battles are more of a distraction than anything else. Kingdom of Paradise also features some downloadable content via the PSP's infrastructure mode, but good luck getting the necessary passwords from the game's official Web site, which is all in Japanese.

PSP owners need look no further for a great role-playing game to call their own. Kingdom of Paradise is original, well-produced, and fun to play, and it looks really great. It isn't easy to get into, and can definitely be confusing at times, but the game's vivid setting and its fast-paced combat ought to keep you motivated all the way through.

The above article was taken from the following website.

http://www.gamespot.com/psp/rpg/tenchinomon/review.html?page=1

Ja neh!!!

PSP Game (Ghost in the shell) (Standalone complex)

Nothing much to talk about now since I have not really played the game. Will update this post when I do get a feel of why the reviewers gave it a slightly below average rating.

Ja neh!!!






















Tuesday, December 06, 2005

Universal Media Disc

This is the Black pouch that came with the Value Set. Turns out there is such a thing as a Giga Set where the only difference is that you get a 1Gb Menory Stick Duo instead of a 32Mb MSD. The pouch serves it's basic function but if you want more protection, get a hard plastic case. Plenty of accessories for the iPod, how about doing the same for the PSP? I'm sure it'll be almost as iconic as Apple's mp3 player. Please..........................................................................

Sony Computer Entertainment Inc. (SCEI) have announced the product specifications for the handheld video game system, PlayStation®Portable (PSP™), three-dimensional-CG games incorporating high-quality, full-motion video similar to PlayStation®2 can be played anytime, anywhere with the PSP.

PSP comes in a black color, with a 16:9 widescreen TFT LCD centered in a sleek ergonomic design with a high-quality finish that fits comfortably in the hands. The dimensions are 170mm x 74mm x 23mm with a weight of 260g. PSP features a high-quality TFT LCD that displays full color (16.77 million colors) on a 480 x 272 pixel high-resolution screen. It also comes complete with the basic functions of a portable player such as built-in stereo speakers, exterior headphone connector, brightness control and sound mode selection. Keys and controls inherit the same operability of PlayStation® and PlayStation 2, familiar to fans all over the world.

PSP also comes equipped with diverse input/output connectors such as USB 2.0, and 802.11b (Wi-Fi) wireless LAN, providing connectivity to various devices in the home and to the wireless network outside. The world of gaming is further enhanced by enabling users to enjoy online gaming, or by connecting multiple PSPs to each other, directly via the wireless network. In addition, software and data can be downloaded through a USB or wireless network onto Memory Stick™ PRO Duo. All of these features can be enjoyed on one single system.

PSP adopts a small but high-capacity optical medium UMD™ (Universal Media Disc), enabling game software, rich with full-motion video and other forms of digital entertainment content, to be stored. The newly developed UMD, the next-generation compact storage media, is only 60mm in diameter but can store up to 1.8GB of digital data. A broad range of digital entertainment content such as music video clips, movies and sports programs can be provided on UMD. To protect this entertainment content, a robust copyright protection system has been developed which utilizes a combination of a unique disc ID, a 128 bit AES encryption keys for the media, and individual ID for each PSP hardware unit. SCEI intends to aggressively promote PSP and UMD as the new handheld entertainment platform for the coming era.

1 thing I really don't like about the PSP is it's extremely reflective screen. I don't know whether it comes with good graphics, but if there was a way to get good graphics without the high reflectiveness, it would be really great. Don't ask me why I don't like the mirror finish. I just don't.

PSP™ Product Specifications

Product Name: PlayStation®Portable (PSP)
Color: Black
Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
Weight: Approx. 260 g (including battery)
CPU: PSP CPU(System clock frequency 1~333MHz)
Main Memory: 32MB
Embedded DRAM: 4MB
Display: 4.3 inch, 16:9 widescreen TFT LCD480 x 272 pixel (16.77 million colors) Max. 200 cd/m2 (with brightness control)
Speakers: Built-in stereo speakers
Main Input/Output: IEEE 802.11b (Wi-Fi)USB 2.0 (Target)Memory Stick™ PRO DuoIrDA IR Remote (SIRCS)
Disc Drive: UMD Drive (Playback only)
Profile: PSP GameUMD AudioUMD Video
Main Connectors: DC OUT 5V Terminals for charging built-in battery Headphone/Microphone/Control connector Keys/Switches: Directional buttons (Up/Down/Right/Left)Analog padEnter keys (Triangle, Circle, Cross, Square)Left, Right keysSTART, SELECT, HOMEPOWER On/Hold/Off switchBrightness control, Sound Mode, Volume +/-Wireless LAN On/Off switchUMD Eject
Power: Built-in lithium-ion battery, AC adaptor
Access Control: Region Code, Parental Control
Accessories: stand headphone with remote commander, headphone with remote commander and microphone, external battery pack, case strap

















UMD Specifications

Dimensions: Approx. 65 mm (W) x 64 mm (D) x 4.2 mm (H)
Weight: Approx. 10g
Disc Diameter: 60 mm
Maximum Capacity: 1.8GB (Single-sided, dual layer)
Laser wavelength: 660nm (Red laser)
Encryption: AES 128bit
Profile: PSP Game (full function) UMD Audio (codec ATRAC3plus™, PCM, (MPEG4 AVC))UMD Video (codec MPEG4 AVC, ATRAC3plus™, Caption PNG)


The above write-up was from the following website.

http://www.us.playstation.com/pressreleases.aspx?id=207

Dinner with half a dead chick

I was in Clementi the other day (051205, mon) waiting to meet Michelle & to pass her favourite blueberry cake from her favourite cake shop (Balmoral Cakeshop @ Sunset Way). She was held up at work so I decided to have my dinner first. So since I'm in Clementi Central, I thought I would try this new store at the coffeeshop nearest Mac that sells aussie's best fish & chips but it wasn't opened. So i went to my next choice.

I had dinner with half a dead chick. She was fried, & very delicious. She had rice & coleslaw & the chilli was nice. Heez... My name is Hannibal & I'm a cannibal. Okie okie, Lena told me that this store was famous & we came here a few times while we were still dating. So since it's the only familiar place in Clementi, besides Mac, that I know of, so here I am.

I thought it used to be cheaper, but it now costs 4 sgd & it doesn't include the fries. I ordered it as a side dish. In the end, I couldn't finish all the food, so a wee bit was wasted. Anyway, do try it out if you guys are in the area. The rice was the sort that came with chicken rice, not plain rice. So I guess I don't mind paying a bit more since it was good.

Ja neh!!!

Monday, December 05, 2005

PSP Game (Infected)

Bought a new PSP game. Been looking out for this for a while. I do have a list of the games I wanna buy, so if any of you guys want to get me a present, please do drop an email at junkie2807@yahoo.com.sg to ask what games I have not gotten. They generally cost between 72sgd to 95sgd for the newer games. Anything below this price range is cheap, anything above is considered a premium.

You are Officer XXX (you will be asked to fill in a profile name) Stevens, a rookie cop who gets caught up in the apocalypse two weeks before Christmas. A virus is sweeping through New Yock City turning people into flesh-hungry zombies. At the City's tree-lighting ceremony you were sent to guard undercover, the Infected sweep through the crowd, tearing people limb to limb, and you get bitten.

Hours later, you're found unconscious by the New York Bio Team (the agency responsible for dealing with the spread of viruses) as they investigate the aftermath of the ceremony. They take you back to their lab and, led by Dr Schaeffer (hereafter referred to as "DS"), the city's leading authroity on Infectious Zombieism, run some tests.

DS and his team discover that you and you alone are immune to the virus. And what's more, your immunity is so powerful that it's deadly to anyone who has been infected. Just a drop of your blood, if shot into the bloodstream of one of the zombies, causes their blood to boil until they explode, splatting spectacularly.

This is particularly good news because throughout the city, cops are throwing everything they have at the Infected with no effect - they're shooting at them with shotguns, tanks, machine guns, the whole works, and the infected just don't die.

Knowing a good thing when he sees it, DS rigs up a special weapon he calls a "viral gun" that pulls blood straight from your veins and pumps them into bullets. His early experiments with the gun are unsuccessful, however. When he first shoots an Infected with the viral gun, the shell breaks on the surface of the skin and has no effect.

DS then tries a different route. Grabbing his shotgun, DS blasts an Infected a couple of times. As the Infected staggers around, still alive, DS hits it with the viral gun. Now weakened by the shotgun, the shell breaks the skin and disperses your blood into its bloodstream. SPLAT! The Infected paints the walls with its guts.

From this simple experiment, the plan to save New York City and Christmas was born.

Scary Santa!!! Anyway above was taken from the manual that came with the game. It's region 1 (USA) so all of the stuff is in English. Region 3 (Asia) games are a bit complicated if they only have Chinese or Japanese instructions. Michelle & I bought Tenchi no mon (Kingdom of Paradise, will post more later) & the dialogue was in Japanese & the words were in Chinese. We had a had time trying to figure out what was going on.

Ja neh!!!

Put the lime in the Coke, you nut

This happened quite some time ago, while we were still in the midst of the examinations. Jason, Richard & me were having either lunch or dinner (couldn't recall which it was) in canteen 11. We finished our food & was rather thirsty, so we decided to try out the new Coke Lime. To me it was a disappointment. Not as nice as I would expected it to be, considering it was a sibling of the Coke family. Even the Coke Vanilla was slightly better. I guess I just prefer the original flavour. I wonder what new flavours Coke will come out with. Maybe Coke Coconut? Got to give it to them for the catchy jingle though. I couldn't get it out of my head, & I started to end every sentence with "put the lime in the coconut..." Soon it got really dry. So the joke's off.

Ja neh!!!

Saturday, December 03, 2005

PSP Game (Grand Theft Auto)

Grand Theft Auto is a game developed by DMA Design and published by Take-Two in Europe and the UK and by ASC Games in North America. Your goal through the game is to rise through the ranks of the criminal element which you attempt to achieve by stealing cars, running narcotics, performing hits, kidnapping, and other criminal acts. The game is viewed from the top down with a camera that zooms in and out depending on the surroundings and the situation. All of this action takes place in 3 huge cities (Liberty City, San Andreas and Vice City). Each city has its own personality and the authorities will react differently to your actions. Each of the cities is quite large and to expedite your mission you can either use the public transportation available, or simply steal a car which is a lot quicker and a hell of a lot more fun.

Check out the link for more information on the history and the developements of this game.

http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas#History_and_speculation

The cover of the box containing the game. I've not really played it yet, probably because I suck at almost every type of game except puzzle bubble (which I'm trying to source for a cheap copy for PSP). Another reason is because the PSP is with Michelle most of the time. She's the expert in gaming. Once, we bought this chinese game, Tenchi no mon (tian1 di4 zhi1 men2, in hanyu pinyin). Everything was in chinese. The graphics was really good, at least to me, but she managed to almosty complete the game. Now it's just sitting the box, neglected, because of the new game. Sad, but that's life.

Will be posting more game stuff if I do get to buy more games. Would depend on cashflow, availability of second hand goods and the titles being released.

Ja neh!!!

Friday, December 02, 2005

Mashed potatoes

DUring the exam period, it is quite common to get hungry for no reason in the middle of the night. Especially when you do not have a car to drive our for supper & you've been studying a fair bit during the day. This happens even though you've had a heavy dinner just a few hours ago, thinking it should last you till breakfast comes. Oh well... The ironies of a student's tummy. So what do you do? It's either you take a cab out & waste even more money than you should, or you stock up on instant food like maggi mee and mashed potatoes. Gabby first gave me a packet to try when we were rushing the ID report. Instant mashed potatoes never tasted this good! The flavour is "loaded baked" which I have no idea what it means. It was yummy and buttery. So fattening. I got hooked so I bought a packet of 10 sachets for myself.

Another flavour from the same brand. I think it's called "butter & herbs". I prefer "loaded baked", but this ain't too bad too. So folks, next time you think you might get hungry in the middle of the night, grab some buns and get some hot water ready. A sachet & a few bins later, wash it down with some iced water & you're good to last through another night of mindless studying.

Ja neh!!!

Thursday, December 01, 2005

Snow-ee

Remember the post on my three new roomies? Well, meet Snow-ee, a female, with a beautiful white coat of fur & an extremely innocent expression on her face. She's the type of cat whom you can't stay angry with for long. Her gaze makes you wanna melt into a puddle, but don't let that fool you, because underneathe, she's very mischevious and will drive you crazy. In short, a love - hate relationship. We first meet one night when I was smoking outside my room. She passed by, I whistled and she came over. I asked if she was hungry & she warmed up immediately to me by rubbing her body against mine. Talk about a girl knowing how to get what she wants!!! I didn't have cat food at the moment, so I told her, if she's still hungry tomorrow morning, I'll go get some cat food for her. In the meantime, I asked her to stay for the night & she nodded shyly. Score!!!

As promised, I got up early in the morning, went to Jurong Point to get some pet food from Liberty Supermarket. I didn't think of the pet store near 7-11 for some reason, but the price difference isn't very much, around 15 cents. Subsequently, I bought all the cat food (both the wet & dry variety) from the pet shop. She has a healthy appetite.

One rainy night, Snow-ee came to me, drenched, cold & covered in some mysterious greenish sticky stuff that was not going to come off easily. I tried showering her, but she got so scared, she shitted!!! *$%$#& That's what I get for being nice. The freaking cat was wet anyway, so what's her problem!!!

Soon she begin to clean herself & get rid of the sticky stuff but licking them or as a last resort, ripping off chunks of her fur out. Well, at least the fur grew back, after a while, just like the hair on our heads. Some time has passed since that incident, & now Snow-ee has a beautiful white coat once more. This is her, resting on my doormat outside my door. She has caused mi to get a warning letter from the hall office for feeding the cats, & people from some cat society in NTU to tell me not to feed "Moon", that's what they call her, because it does her more harm than good. I've stopped feeding her now, my roomie (the human roomie) feeds her as & when he sees her. It's a funny feeling, thinking how we have grown close & drifted apart. A strange, unfamiliar feeling, that we once knew each other so intimately, but now, we're just mere strangers, though if you look deep enough into her eyes, you can see a hint of recognition, a memory from the past.

It was all nice & warm when we were together, Snow-ee. But we must move on. We could only blame Father Time, for he let us meet too early in our lives. When we're too immature to sustain a meaningful relationship, too rash in our decisions, too hot-headed for our own good, too proud to say sorry.

Sayonara baka neko...


Chocolate crunch, not Timeout

Finally I can post pictures on my blog again!!! There are so many things I wanna show your guys, but before we get to that, let's celebrate by taking a little chocolate break to release all those trapped endophins inside our bodies. Somehow that just sounded really really weird.

Anyway, after the exams, there's really not much time to sit back & smell the roses. FYP interim report is due tomorrow, & I have done nothing for it!!! There're no theory, no lab results, zero. Sigh... I guess this is what happens when you're adopted. To all those adopted kids out there, whether you know those folks are not your real parents or not, I can understand how you feel.

It feels great to just type stuff here & hope that people will read it & not think it's too crappy or boring & finally to be able to post the stuff I took with my camera handphone (hp, mobile phone, mobile, depending on where you come from).

Heez.

Been reading other people's blog lately & I realize that my blog is nowhere near in terms of readership, substance or content. Sigh. Oh well.

Ja neh!!!